Super Mario Odyssey Can You Play the Festival Again

New Donk Urban center ( ニュードンクシティ ? ), likewise known as "The urban center that never leaps" is a location in the Metro Kingdom in Super Mario Odyssey. Information technology is based on the real-world location of New York Urban center, the largest metropolis in the United States. The city'due south chief inhabitants are notably humans, referred to equally "New Donkers" (the in-universe equivalent of "New Yorkers"). Pauline is the mayor of New Donk City.

Contents

  • 1 Layout
  • ii Civilisation
  • 3 Economy
  • four Quick Facts
  • 5 Notable Locations
    • v.1 Areas
    • 5.two Bonus Areas
    • five.3 List of Donkey Kong references
  • 6 History
    • 6.one Super Mario Odyssey
    • 6.2 Helm Toad: Treasure Tracker
  • 7 Ability Moon Locations
    • seven.1 Regular Moon locations
    • vii.2 Moon Stone Moon location
    • 7.iii Multi Moon Locations
  • viii Gallery
  • 9 Trivia

Layout

The city is a large and ever-expanding metropolis of the Metro Kingdom, total of skyscrapers, modern conveniences and many construction sites expanding the Metro Kingdom's domain. Also of annotation is that this large city is built atop an fifty-fifty larger edifice of the even grander cities of the Metro Kingdom. Many taxi cabs dot the city's roads for quick transportation throughout the metropolis (the latter of which Mario tin use to leap higher or posses using Cappy for easy travel). Every bit the city is mostly urban and devoid of much nature, the only animals that reside here are rats and pigeons which seem to have a bit of character. Many businesses, such as shops likewise thrive in the urban center and serve first charge per unit goods.

Culture

New Donkers are industrious metropolis folks living fast-paced, simply comfy lives. The citizens of New Donk City primarily dress in uniformal attire consisting of black or greyness suits normally accompanied by black or gray derbies or fedoras (with women usually wearing wider brim fedoras or sun hats) to lucifer their grey environs. Although some folks with notable occupations, such as musicians and the mayor herself, may clothing bright ruby colors. New Donkers have also recently gotten into the RC Car craze, and enjoy racing their toy cars in the streets.

Economy

The metropolis has a prosperous economy, and its primary industries are information and ads, every bit noted past the endless billboards and posters dotting the city, and New Donkers are apparently even willing to practice advertisement for foreign kingdoms and even villains, equally noted by all the billboards and posters advertisement tourists to visit other kingdoms or those advertising Bowser'south hymeneals. According to residents, New Donk City is also the birthplace of the Crazy Cap store franchise, having been founded in the city, and it has numerous stores in other kingdoms around the earth. Equally with the remainder of the Metro Kingdom, the metropolis has its own form of currency in the class of imperial Metropolis Coins, however regular gold coins are too accepted.

Quick Facts

  • Population: Crowded
  • Area: Big
  • Natives: New Donkers
  • Currency: Urban center Coins
  • Industry: Data, Ads
  • Climate: Boilerplate 81°F (27°C)

Notable Locations

Areas

  • Mayor Pauline'due south Commemorative Park
  • New Donk City Hall Plaza
  • New Donk City Hall Auditorium
  • Crazy Cap flagship shop
  • Outdoor Café
  • Heliport
  • Isolated Rooftop
  • Underground Ability Plant
  • Principal Street Entrance
  • Rooftop Garden
  • Construction Site

Bonus Areas

  • Metro Kingdom Slots Room, A pocket-sized room with a slots minigame. Four of the same moving-picture show must be lined up to win.
  • RC Car Room, A room with a miniature race track where the RC Car Challenge takes identify.
  • Private Room, A small room total of Rainbow Notes (including 8-bit ones) which Mario must collect to obtain a Power Moon.
  • Crowded Alleyway, An alleyway-like area where Mario must work his manner through an countless oversupply of walking New Donkers to obtain a Power Moon on the other side. Additionally, after opening the kingdom's Moon Rock, Mario must observe a Bonneter on 1 of the New Donkers in the crowd and talk to him so he tin can give Mario another Power Moon.
  • Wiring Area, An area composed of buildings in the heaven where Mario must capture several spark pylons connecting the buildings while fugitive the Burrbos and Fuzzies. Mario can only access this expanse by wearing the Builder set and talking to the New Donker at the entrance.
  • Siege Surface area, A nighttime surface area accessed by capturing a taxi where Mario must capture a Sherm and use it to destroy equally many other Sherms and obstacles as possible to collect Moon Shards required to obtain a Ability Moon.
  • The Rotating Maze, A maze-like expanse accessed by capturing the manhole comprehend and moving information technology out of the way. The area features revolving doors that move when striking with Cappy, Venus Fire Traps, and Moon Shards required to obtain a Power Moon.
  • Loftier-Rise Area, An area where Mario must swing on poles from one edifice to another.

Bullet Beak Expanse, A scaffold-like area where Mario must climb from ane pole to another while avoiding the Bullet Bills that constantly fire at him.

  • T-Rex Alleyway, A narrow, alleyway-like area where Mario must ride on a Motor Scooter to escape a rampaging T-Rex.
  • Projection Room, A room featuring a recreation of World i-ane from the original Super Mario Bros. as the flick (admitting without ability-ups and a performance Goal Pole), which Mario enters as the "actor" via an viii-Flake Pipage. While in the "motion picture," Mario must collect Moon Shards to make a Power Moon appear.
  • Pitch-Blackness Mountain, A darkened, pyramid-like area surrounded by poison and inhabited by Stairface Ogres, where Mario must climb to the pinnacle to obtain a Power Moon. Since the Power Moon is atop a pillar surrounded by spikes, Mario must climb up i of said Stairface Ogres to reach it.
  • Swinging Scaffolding, An area where Mario must traverse several swinging girders in guild to travel from one structure to some other and capture a Hammer Bro to break dirt blocks.
  • Vanishing Road, An area where Mario must activate several P Switches to brand a path appear, forth which Mario must ride a Motor Scooter to accomplish the other side as soon every bit possible earlier information technology disappears while avoiding several Sherms along the way.

List of Donkey Kong references

  • Diddy's Mart
  • Dixie Theater
  • Candy's Cafe
  • Tiny'southward PIROSHKIS
  • Squawks Park
  • Expresso Espresso
  • Banana Bagels
  • Dixie Street
  • Cranky Avenue
  • K. Rool Avenue
  • Rattley Street
  • Rambi Street
  • Expresso Street

History

Super Mario Odyssey

During the events of Super Mario Odyssey, when Mario kickoff visits here, Bowser'southward airship can be seen flying over the pinnacle of the New Donk Metropolis Hall. Mario's outset objective is to finish Bowser past heading to the New Donk City Hall Rooftop. Once the histrion climbs up to here, they volition find Mechawiggler - a large robotic Wiggler taking all the urban center's power. Mario must then fight the Mechawiggler and defeat information technology, which will reward the player with a Multi Moon. Collecting information technology will take Mario back to the Odyssey, and the kingdom reverts to daytime. The thespian's next objective is to talk to Mayor Pauline at the New Donk City Hall Plaza.

She tells Mario that she needs 4 musicians to perform in her big festival. Mario finds the four musicians (a drummer, a guitarist, a bassist, and a trumpeter) and takes them all back to Pauline. Once he has washed this, the mayor will and then tell Mario of a new trouble - the Hush-hush Power Constitute is not working. Mario must then travel to the Power Plant and restore it in social club to generate plenty power to concur the festival. Mayor Pauline is impressed by Mario's efforts, and she asks if Mario would like to participate in the festival. He accepts the offering, and the New Donk Metropolis Festival begins. If the player can successfully traverse through the festival of the city and accomplish Pauline at the end, she volition give Mario another Multi Moon. Collecting it restores the kingdom to its old glory (although zip changes between Mechawiggler and the festival), assuasive access to more Power Moons. Once Mario has collected plenty Ability Moons, he can head off to the next kingdom - either the Snow Kingdom or the Seaside Kingdom.

Helm Toad: Treasure Tracker

A new level inspired by New Donk Urban center appears exclusively in the Nintendo 3DS and Nintendo Switch versions of Captain Toad: Treasure Tracker, where Captain Toad is able to reach the top of the New Donk Urban center Hall and enter the auditorium where the Toad Brigade tin exist constitute. Hammer Bros appear as enemies in the level.

Power Moon Locations

Regular Moon locations

  • 02: Drummer On Lath!: Recruit the drummer that tin can be institute side by side to Mayor Pauline near City Hall.
  • 03: Guitarist On Board!: Travel to Mayor Pauline Commemorative Park and recruit the guitarist.
  • 04: Bassist On Board!: Recruit the bassist, he can be found in the park nearly the starting point.
  • 05: Trumpeter On Board!: Recruit the trumpeter, he tin exist institute on the rooftop of the triangular building nigh the New Donk Metropolis Hall Plaza.
  • 06: Powering up the Station: Travel to the underground ability institute after collecting all the band members. Defeat the 2 Piranha Plants at the end of the section.
  • 08: Inside an Fe Girder: Look within an iron girder plant on the left side of the metropolis.
  • 09: Swaying in the Breeze: Expect for a swinging iron girder on the Helipad area.
  • 10: Girder Sandwich: Found betwixt 2 fe girders on the right side of the Kingdom.
  • 11: Glittering Above the Puddle: Long-jump from the height of the New Donk Urban center Hall to a rooftop pool.
  • 12: Dizzying Heights: Climb to the peak of the New Donk City Hall.
  • 13: Hole-and-corner Girder Tunnel!: Found within an iron girder nearly the Odyssey.
  • 14: Who Piled Garbage on This?: Ground pound a shining vent underneath a pile of garbage on peak of a building well-nigh the Odyssey.
  • fifteen: Subconscious in the Scrap: Footing Pound the mechanical scrap in Mayor Pauline Commemorative Park.
  • 16: Left at the Café?: Travel to the Outdoor Cafe and ground pound the spot where both Joycons rumble.
  • 17: Caught Hopping on a Building!: Grab the Rabbit found well-nigh the Rooftop Garden.
  • 18: How Practise They Take Out the Trash?: Ground pound the dumpster on top of the tall girder near the Heliport.
  • 19: Metro Kingdom Timer Challenge 1: Complete the platform challenge near the Hall Plaza.
  • xx: Metro Kingdom Timer Claiming two: Drive a motor scooter on an obstruction course around the skyscraper next to the Heliport.
  • 21: City Gardening: Building Planter: Institute a seed in a pot on a top of a building near Main Street.
  • 22: Urban center Gardening: Plaza Planter: Plant a seed in a pot in a pot near at the corner of the park near Main Street.
  • 23: City Gardening: Rooftop Planter: Plant a seed in a pot on top of a building near the Structure Site.
  • 24: How You Doin', Helm Toad?: Talk to Helm Toad, located on an atomic number 26 girder on the left side of the city.
  • 25: Free Parking: Rooftop Hop: Park a motor scooter in a parking space near the Heliport.
  • 26: Bench Friends: Sit next to the lonely homo on a bench most the middle of the urban center.
  • 27: Shopping in New Donk Metropolis: Purchase a Moon from the Crazy Cap shop for 100 yellowish Coins.
  • 28: Metro Kingdom Slots: Travel to the Slot Minigame inside a building on the left side of the metropolis. Line upward at least iii Power Moon symbols. (Costs 10 coins to play.)
  • 29: Leap-Rope Hero: Score thirty points on the spring-rope claiming.
  • 30: Jump-Rope Genius: Score 100 points on the jump-rope challenge.
  • 31: Remotely Captured Car: Capture the nearby New Donker to control an RC car to enter the cage.
  • 32: RC Car Pro!: Complete 3 laps around the RC course.
  • 33: Taking Notes: In the Private Room: Collect all of the Rainbow Notes within a building on Cranky Avenue.
  • 34: City Hall Lost & Establish: Await for a hidden treasure at the top of New Donk City Hall Interior
  • 35: Sewer Treasure: Head towards the undercover Ability Plant and collect the Moon on a high platform using a rotatable platform.
  • 37: Pushing Through the Crowd: Pull a lever within of an alleyway near the Outdoor Buffet checkpoint, push button through the crowd afterward.
  • 38: Loftier Over the Crowd: Constitute in the alleyway where the "Pushing Through the Crowd" Moon is located. Use the awning as a leap, and so swing on the poles to get to this moon.
  • 39: Rewiring the Neighborhood: West of the New Donk Urban center Hall, the thespian can observe a locked door being guarded by a New Donker. In social club to enter this door, the player needs to clothing both the Builder outfit and the Structure hat. In one case Mario enters this building, he must accomplish the end of the surface area and collect the 5 Moon Shards located here in social club to receive a Ability Moon.
  • 40: Off the Beaten Wire: Found inside a crate subconscious in the "Rewiring the Neighborhood" mission area.
  • 41: Moon Shards Under Siege: Collect 5 Moon Shards in a surreptitious expanse (accessed by capturing a taxi).
  • 42: Sharpshooting Under Siege: Break a cake using a Sherm in the Moon Shards Under Siege mission area.
  • 43: Inside the Rotating Maze: Collect five Moon Shards in the rotating maze in the sewer expanse to the underground ability plant.
  • 44: Outside the Rotating Maze: Backflip to the height of the rotating maze and look for a hidden Moon.
  • 45: Hanging from a High-Rising: Access the secret area via a rocket transport in the Mayor Pauline Commemorative Park.
  • 46: Vaulting Up a High-Ascent: Establish subconscious above an upwards-moving pole during the "Hanging from a High-Rise" mission area.
  • 47: Bullet Building: Climb beyond the swinging poles found behind buildings in the dorsum of the city.
  • 48: One Man'southward Trash: Capture a Bullet Bill in the Bullet Edifice Mission area and travel to a platform with a trash tin can on it.
  • 49; Motor Scooter: Escape!: Successfully escape from a T-King with a motor scooter in a secret area.
  • 50; Big Jump: Escape!: Collect the Power Moon on top of the crates in the Motor Scooter: Escape! mission area.
  • 51: Secret Path to New Donk City: This Power Moon can be establish on the Isolated Rooftop in the southward-eastern corner of the kingdom. To reach it, the player must travel through a painting located in a different kingdom:
  • In the Sand Kingdom, the role player should await for the painting located on a tall rock pillar where the "On the Lonely Colonnade" Ability Moon (Sand Kingdom) is located.
  • 52: A Tourist in the Metro Kingdom: After restoring the Sand Kingdom to its quondam glory, the histrion should locate the Tostarenan Tourist at the Tostarena Town. Mario must talk to the Tostarenan, who states that he wants to go to the Metro Kingdom. After this chat, the histrion should caput to the Metro Kingdom, where the tourist tin be found next to the Main Street Entrance checkpoint. Talking to him here volition reward Mario with a Power Moon.
  • 53: Establish with Metro Kingdom Fine art: On the triangular-shaped edifice where the trumpeter was found, the player should look for the Hint Fine art located on a slightly lower ledge facing the City Hall. The Art shows a glowing spot located at the Water Plaza in the Lake Kingdom. If Mario travels to the Lake Kingdom and basis pounds the spot shown by the Hint Art, he volition be rewarded with a Power Moon.
  • 54: Bird Traveling in the Urban center: Striking Cappy with the bird to receive a power moon.
  • 55: Mario Signs His Name: Identify the 5 messages that are seen afterward finishing Super Mario Odyssey on the 5 platforms in the park seen at the starting bespeak of Main Street.
  • 56: Surprise Clown!: At the very northwest corner of New Donk City proper, Mario can find a New Donker. If Mario talks to the New Donker, he says he could really use a express mirth. Mario has to show up to him wearing the Clown Suit and Clown Lid to make him laugh. He will then give Mario a Power Moon as a thanks.
  • 57: A Asking from the Mayor: Mario tin can talk to Pauline, who will ask him questions about herself and so he can larn more nigh her. After getting 4 questions in a row right, she tells Mario that it'south her birthday today, and would appreciate a gift. Mario must find a new bag located on a metal platform east of New Donk City Hall. After presenting Pauline the handbag, she gladly gives Mario a Power Moon in return.
  • 58: Jammin' in the Metro Kingdom: At Southern Squawks Park, Mario can find a Music Toad listening to music. If Mario talks to the Toad, he will request that the player play a specific piece of music related to the theme of "revving a tiny engine". Only the "RC Machine" music volition earn the player a Ability Moon.
  • 59: Sphynx in the Metropolis: Use a pair of binoculars and focus on the Sphynx. Then he'll requite you a power moon.
  • 60: Gratuitous Parking: Bound of Organized religion: A New Donker has started another scooter parking service atop the building at the intersection of Cranky Avenue and northern Squawks Park Street. To employ his service and obtain the Ability Moon, Mario must find the scooter at the top of New Donk City Hall, mount it, then jump all the fashion down to the eastern buildings to get to the parking infinite. The parking infinite is near the green-shelled Roving Racer who hosts the Koopa Freerunning race for this kingdom.
  • 61: Metro Kingdom Regular Cup: Atop an eastern building near the "Free Parking: Bound of Faith" Power Moon, the actor tin find a light-green-shelled Roving Racer hosting the Koopa Freerunning mini-game. Mario must enter the race and and then attain the finish line in first place to be awarded a Power Moon.
  • 62: Hat-and-Seek: In the City: A Bonneter on the intersection of Cranky Avenue and southern Squawks Park Street says ii of his friends wandered off. I of them is in New Donk City proper, riding on the caput of a human being who walks along the sidewalks of eastern Cranky Avenue and northern Squawks Park Street. Talking to the Bonneter will give Mario this Power Moon.
  • 63: Powering Upwardly the Ability Plant: In the generator room of the Clandestine Power Constitute, in that location is a large battery that is to be installed to the power plant. The bombardment tin be captured by Mario, and can moved around similar the previous puzzle part from the Lake Kingdom. In one case the battery is properly installed, the Power Moon appears.
  • 64: Up On the Big Screen: At that place is a movie theater on the west side and the north end of Krool Avenue. Within the projection room, Mario can enter an 8-bit warp pipage to enter the projection screen, showcasing a remake of World 1-ane of Super Mario Bros. The overworld of the level has five Moon Shards scattered across. Collecting all five shards reveals the Power Moon in the projection room.
  • 65: Down Inside the Big Screen: Inside the projection screen of the movie theater, Mario tin can enter the fourth pipe of the level to discover a hidden underground room with several coins and the Power Moon.
  • 66: Peach in the Metro Kingdom: Peach and Tiara can be establish atop the movie house building on the w side of the city

Moon Stone Moon location

  • 67: Hanging Between Buildings: Atop the triangular building aslope Rattley Street, Mario can ground pound the red push button to reveal a black and white pathway with a time limit to the other triangular building. The Power Moon floats high above the eye of this pathway, and then Mario must use a ground pound jump or a somersault to reach information technology.
  • 68: Crossing Lines: This moon floats above some coins and an electric wire continued to the theater building and the Rooftop Garden. Mario must capture either spark pylon, ride the wire, then, with the right timing, jump upward toward the coins and the Power Moon.
  • 69: Out of a Crate in the Metropolis: The Ability Moon is within a crate on peak of the northwest apartment building that leads to the crowded alleyway. When Mario breaks the crate, the Power Moon will land on the Assistant Bagels sign. Mario must and so dive and cap spring off the h2o tank to reach this Ability Moon.
  • lxx: Bird Traveling in the Park: This bird only flies around Mayor Pauline Commemorative Park. This bird can be best caught via somersault or ground pound jump equally information technology flies over the eastern benches
  • 71: Metro Kingdom Timer Claiming 3: Ride the scooter on the street west of the Metro Kingdom park to the timer challenge beginning. Throw hat on the scarecrow and jump back onto scooter. Ride the scooter across the swinging girder, to the power moon'due south platform. Dismount and catch the power moon.
  • 72: Establish in the Park! Good Domestic dog!: There is a Nintendog on the northeast corner of Mayor Pauline Commemorative Park. Upon befriending the Nintendog, it will dig effectually certain spots in the park that Mario can basis pound to reveal coins or the Ability Moon, in which the moon is buried in the southeast corner of the park.
  • 73: RC Car Champ!: Clear the RC Car Pro! rails in under 26 seconds.
  • 74: Metro Kingdom Principal Cup: Atop an eastern edifice, the player can detect a Roving Racers is hosting a hard version of the Koopa Freerunning mini-game confronting a golden-shelled Roving Racer. Mario must enter the race and so achieve the finish line in first place to be awarded a Power Moon.
  • 75: Lid-and-Seek: In the Crowd: In the expanse with the "Pushing Through The Crowd" Ability Moon, the player must wait for a specific New Donker wearing a Bonneter on his head to come up out from amidst the large crowd and must talk to him to receive the Power Moon.
  • 76: Scaling Pitchblack Mountain: In this bonus surface area, Mario must climb up a "mountain" of blue platforms in a night room while avoiding Stairface Ogres and can observe the Ability Moon at the very height on a column surrounded by spikes.
  • 77: Reaching Pitchblack Island: In the expanse with the "Scaling Pitchblack Mountain" Power Moon, the player tin can observe a glowing spot located on a pocket-size platform carve up from the main "mountain". At that place are Hidden Blocks that Mario tin can encounter by throwing Cappy at them, assuasive him to safely cross. He must ground pound the glowing spot for the Power Moon to appear.
  • 78: Swinging Scaffolding: Jump!: In this bonus area, Mario must go far through a series of obstacles including swinging girders being held up by cranes and Hammer Bros.
  • 79: Swinging Scaffolding: Break!: In the surface area with the "Swinging Scaffolding: Leap!" Ability Moon, Mario should look for an surface area with a fix of breakable blocks on the far left side. To obtain the Power Moon, Mario must capture a Hammer Bro and throw hammers at the blocks to destroy them and reveal the Ability Moon.
  • 80: Motor Scooter: Daredevil!: In this bonus area, Mario must ride a Motor Scooter across many falling blocks every bit well equally hit multiple P Switches to make temporary platforms appear. Many Coin Rings and Sherms are found forth the way.
  • 81: Full-Throttle Scooting!: Virtually the finish of the area with the "Motor Scooter Daredevil!" Power Moon, Mario must make a abrupt correct turn onto a series of falling blocks that form a thin staircase-like path. At the terminate of this path, the player tin discover the Power Moon.

Multi Moon Locations

  • 01: New Donk City's Pest Problem: Obtained after defeating Mechawiggler.
  • 07: A Traditional Festival!: The player will receive this Multi Moon upon talking to Pauline at the New Donk Metropolis Festival. It can be replayed by talking to a human on the left side of the auditorium nigh Pauline.

Gallery

Trivia

  • Its nickname, "The city that never leaps", is a play on New York City's nickname, "The metropolis that never sleeps".
  • New Donk City is a throwback to the original Donkey Kong arcade game and it is implied that the events of those games occurred hither, every bit noted past Pauline'due south presence and the many construction sites that dot the city.
    • This implication has been confirmed by the Nintendo staff
    • A similar urban center level from the Game Male child version of Ass Kong Country, known equally Big Ape Metropolis, also held a similar claim and condition, as well as it also existence based on New York Metropolis.
  • Many of its streets and notable locations are named after characters and elements from the Donkey Kong games, further cementing its connection to said game serial.
  • One man calls New Donk City 'The Big Assistant' referencing New York'due south nickname 'The Big Apple."
  • New Donk City is named after Donkey Kong. Although it could be the other way effectually in-universe.

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Source: https://mario.fandom.com/wiki/New_Donk_City

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